Tuesday, December 5, 2017

"In Virtual Reality, Women Run the World"


"Virtual reality is still in its infancy, but is expected to be a $150 billion industry by 2020. And because the technology is so new, and so different from anything else happening in Silicon Valley, female creators have gotten a rare opportunity to start from a level playing field. Virtual reality is so new that it has “no formalized industry, and therefore no industry hierarchy, making it particularly welcoming to outsiders and newcomers,” explains Julia Kaganskiy, director of the New Museum’s New Inc. incubator, where Zec is a fellow. “Effectively everyone is a newcomer, and there are virtually no insiders.”...

while the money is still in sex and games created by the same old tech bros, a diverse set of female creators have been pushing the boundaries of what VR can be. The options are so unlimited (after all, you can literally create an entire new world) that there’s a thrill in seeing what people do with it: Through VR, you can experience sexual assault through the eyes of a predator and a victim; engage with a 3-D space crafted from exuberant, abstract brushstrokes; feel Björk’s heartbreak in 360 degrees on a gray beach in Iceland; learn how to negotiate for a raise; experience police brutality firsthand; live through wartime in an unfinished basement. In creating a virtual-reality piece about the threat of war, Zec used the medium to communicate human empathy, compassion, and fear...

Here are a small handful of the women pushing VR forward."


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